Stats and Stat points
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.: Stats
- Apr- Attacks Per Round. The number of turns you get in a round. At the start of a “new round”, everyone receives a portion of their combo points back, get use of all their physical attacks and MAY also recover some status. If one player has more Apr than another, the player with less Apr gets the chance to “attack” one more time than the opponent. If you run out of Apr you cannot attack until everyone had Zero Apr.
- Hp- Health Points/Hit Points. This is the health or life of your character. If your Hp ever reaches zero you may potentially pass out, be knocked out, or in some instances, die. In some cases your rage may keep you from being knocked unconscious when your Hp is low. This is known as your Health, Health can be restored by using items or charging(Charging doesn't heal a lot but it still does something).
- Rage- This is your characters built up rage/adrenalin, this could potentially keep you conscious in a battle even after your Hp has gone into the negatives. Also your Rage may give your character bonuses to stats/skills. Your rage will also let you do things such as Barrage attacks. Durring a fight you may earn a bunch of Rage points but at the end of the fight you will only beable to keep a fraction of those points. When enough rage is built up,
under certain conditions, anything can happen...
- Mp- Magic Points/Ki. Mp is needed to perform certain actions such as Ki attacks, abilities, or other various activities. If your Mp reaches zero you could potentially pass out due to over exertion. Most Ki attacks consume MP, even doing a physical attack costs MP, MP is your Energy, without energy there is no ability to do anything.
- Str- Strength. This determines your ability to do physical tasks. The higher your strength, the stronger and more powerful you are. This is 'how strong your character is'. The Higher your strength the more potential dmg you can do and the higher your def could possibly get. This also determines how much weight you can hold and how much stress you can put you body under.
- Fatigue- This is how hard your character is/had worked itself. The Higher your fatigue, the more you get deducted from your stats. If your Fatigue gets too high you don't beable to move that much, but you may still beable to attack with Ki attacks, but if it gets too high, you pass out due to over exersion.
- Sp- Speed. This is how fast your character is. The higher your speed, the more potential attacks your character will be able to do. The ability to hit and/or dodge increases as well.
- Power Level- This is your Battle Power. This is the sum of your status, health, strength, speed, and ki. A person’s power level cannot tell how well of a fighter they may be, only how strong. If the Power level of one character is a certain % higher than that of the opponent that character may receive bonuses( or visa
versa)..
- P. Strike/ K. Strike- This is your Physical and Ki ability to dodge. The higher the bonuses the better you are dodging.
- P. Dodge/K. Dodge- This is your Physical and Ki ability to dodge. The higher the bonuses the better you are dodging.
- P. Block/K. Block- This is your active defense. This is only in effect
when you choose to do a move such as a block, barrier,
or even use a shield of some sort.
- P.Def/K.Def- This is your characters passive defense which is always in place no matter what your character is doing, even if they get hit without warning.
- Int- This is your ability to attack first in a battle and your reation time. So lets say you want to counter someone's blast with your own, your Int may come into play to see if you can react in time to counter it.
.: Stat Points
The list above are all of the Stats; APR, HP, MP, STR, SP, Physical Strike, Ki Strike, Physical Dodge, Ki Dodge, Physical Block, Ki Block, Physical Defense, Ki Defense, Initiative, and Rage.
At level 1 Stats cost 1 point to upgrade. Each level the cost raises one point just like the level making the level of the Stat the cost of the Stat. So....
Level 1 to level 2 = 1 point (1 point spent total)
Level 2 to level 3 = 2 points (3 points spent total)
Level 3 to level 4 = 3 points (6 points spent total)
Level 4 to level 5 = 4 points (10 points spent total)
Level 5 to level 6 = 5 points (15 points spent total)
Level 6 to level 7 = 6 points (21 points spent total)
Level 7 to level 8 = 7 points (28 points spent total)
Level 8 to level 9 = 8 points (36 points spent total)
Level 9 to level 10 = 9 points (45 points spent total)
......I think you get the point..... I hope you got it a long time ago.....
.: Notes, Facts, and Comments about stats and stat points.
Sometimes you end up with bad base stats and you try ot make up for it with stat points and you somehow manage to get crappy rolls or maybe it catches you up to other players, if you add points to modifiers like strike and dodge even if you are slower than another person you may still have as much of if not more of a chance to dodge than other people.
If you have more stats over someone, like Speed for instance you get bonus's. For every 3 speed you have over another person you get +1 to strike and dodge. if you have 10(ish) over another person you can attack them 2 times in 1 turn.(or vise versa)
If you notice that you have bad luck when it comes to something liek Block try leveling it up a couple of times, each time you level it up your will automatically block atleast 4% more dmg.
The use of stat points let you really customize what kind of character you want. If you want a character skilled with Ki attacks you can put all of yuor points into Ki based modifiers and MP and speed and really be proficiant with your attacks. Or amybe you want a powerhouse and dump everything into strength and defense, it's all up to you.
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