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Charging


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.: Attacks: Physical Attacks, Ki Attacks, Energy Attacks.
.: Abilities: Combo, Distraction, Barrage, Dragon Rush.
.: Defenses: Dodging, Blocking, Countering.
.: Assists: Charge, Power Up, Latent Health, Extreme Conditioning.
.: Reference: Stats


.: Charge

In a fight this is one of the nessessities to bring your character back to thier original potential, or possibly bring you past it. The first thing I need ot go over about Charging is what it does. When you Charge you're turning on your aura to collect energy.

What charging does:

Charge Order:

Free Turn Free
Turn Turn Free
Turn Turn Turn
Free Turn Turn
Free Turn Turn
Turn Free Turn
Turn Free Turn
Turn Turn Turn
Free Turn Turn
Free Turn Turn
Turn Turn Turn

Effects: +10% Mp, +1 Sp, +150 Power Level, +5% Hp, -12 Rage




.: Notes, Facts, and Comments about Charging.

Charging is a good way of trying to keep yourself a-float as far as Hp and Mp are concerned, but remember it kills your Rage which is very important for things like Barrages and other skills you may have.
Try not to rely too much on Charging or Powering up, its nice to have HP, but if you dont do any DMG you're just prolonging a loosing battle.
Use your Free Charges to your advantage, if you know you're planning on doing an attack Free Charge can give you that extra boost of DMG you're looking for.
This also Increases your speed which messes with your dodge and strike modifiers.
Charging overtime losses the effectiveness of the charge(like your 7th time charging wont be as efective as the first time u charged)
In combos turn charges arent as effective as normal(Sometimes Free charges will be effected slightly)





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